Star Wars Jedi: Lost Episodes

Act I - Dead In The Water

Part I

Knack uses the tractor-beam-crane to position the scrap ship at his station but it isn’t until dinner time that the shop clears out and leaves Knack alone, with a snack, with his new ship… a wrecked Jedi Cruiser. Knack rubs his hands together with glee, double checks his tools and heads towards the entry of the ship with the intention of opening it and seeing what he’s got…

He easily hooks up power and gets the external maintenance hatch open. After a bit of crawling, Knackton is in the main body of the ship.
Defender_Flight_Deck.png
Inside there is a great deal of damage in the immediate compartment. The original astromech is easily found, but that is only because its thousands of pieces are everywhere. A casual walk through reveals some damage to the bridge area, closed doors leading to the captain’s quarters on the left and what looks like doors “fused” shut on the right that normally leads to a mess area/extra storage.

Knack fires up his flashlight and moves to the captain’s quarters. He hooks up the datapad and intuitively, almost instinctually, enters instructions to divert power in the batteries to open the door. He notices while doing this that all power was previously routed to temperature and pressure control functions in the mess area. The captain’s cabin that his flashlight reveals to him is just so, but obviously shaken by the attack on the ship. A simple chest at the foot of the bed reveals a set of simple clothing cut from cloth and synther. A large-ish synther bag contains nearly a dozen objects of various geometric shapes slightly larger than Knack’s fists. He also spots a belt with several compartments. Within he finds a Medpac, Datapad, Holorecorder, and a tubular object that resembles a hydrospanner

Knack picks up the bag, and briefly examines each object. He has no idea what they are, and he is fairly certain they aren’t worth the metal they’re composed of, probably just toys or something. He slings the bag over a shoulder and examines the belt, particularly the “hydrospanner”; he flicks at the switch but nothing happens. Shaking it doesn’t reveal any sound… maybe he can take a closer look later. He’s fairly certain he knows what the items on the belt are worth, well besides the useless hydrospanner… which may be a broken lightsaber.

Deliberately putting the “spanner” in with with his other tools, Knack investigates the fused doors to the mess. It appears that weld-cord was rather unexpertly employed to fuse the door. Knack also notices that the door is discernibly cold to the touch. As he begins cutting at the weld water starts to spray from the cut at a rather high rate.

“Well, that’s … unexpected. Ship’s a little small to have an aquarium…” Knack thinks out loud. He will continue cutting trying to keep himself and his tools out of the wet. Unfortunately, the seam pops and a jet of water slams Knack in the chest and thrusts him into the wall behind him.

Knack regains consciousness uncertain of how long he’s been out. He’s soaked, water is everywhere, and apparently a large section of the weld popped out and narrowly missed him (now it is embedded in the wall just inches from his face). The door may now be pried open. In the odd lighting his flashlight offers, Knack can make out two forms: one looks like an adult, the other a child, both are aliens of different races, and both appear dead.

He approaches the two forms warily trying to identify them. The adult is a man with an elongated head wearing clothes that are similar to what Knack found in the other room (Dead Cerean). The child has pale yellow-green skin and there are about 8 tentacles coming from the top of its head. Knack can tell the child is not dead, but obviously unconscious. Yet he cannot help but stare at the child in amazement for a few moments before coming to his senses. He recalls that the belt found in the other room contained a medkit. Knack retrieves the medkit and attempts to aid the child with it. “This would be a lot easier if you were a droid…” he says to the unconcious child as he applies the contents of the medpack…

With a jolt the child awakens just as soon as the stim shot stylus pierces her skin. She looks around rather wildly speaking in wet-sounding tones and then spots the Cerean, screams and rushes past you to him. Her speech shifts to a different language as she pleads with his shirt. (Ploss Losa)

Knack nearly falls on his ass when the child springs to life. He approaches the crying child, and then thinks better of it, stopping short of arm’s length. Squatting down to eye level with his palms out in front of him he gently speaks, “Whoah, easy kid! take it slow. He’s gone. I checked, he’s gone. I’m sorry I didn’t find you in time to help him…. you nearly were, too. Do you understand me? Are you ok? What’s your name?”

The child stops abruptly and mutters in Basic “There is no emotion, there is peace.” and then with a deep breath turns to face Knack. “I am Ploss Losa, thank you for your help. I need food.”

“Sure thing, kid… let’s take a look around. This ship has to have a galley, or rations on board or something. Worst case, we can get something in the station." Ploss suddenly pauses “Other people?… Wait, what station?”

Knack flippantly responds “Balamak Gas and Scrap. What happened to you? I picked this ship up for scrap, nobody mentioned anything about it still being occupied!” Knack holds out a hand to help the kid up.

Ploss cautiously takes his hand. “Balamak…. BALAMAK!? How did we get so off…” her stomach growls and her tentacles flip. Knack now notices just how emaciated and weak the little girl is as she falls unconscious into his arms while reaching to the corner where a training saber lies. There is no food in the mess, what may have been left was ruined by the water.

Knack scoops up the girl, and grabs the saber from the floor. He plays with it for a moment before clipping it to ploss’ belt. He takes her back to the cabin he was in previously, and sets her in the captain’s bunk. He covers her with the blanket ans says “ok ploss, stay put while i get you some food. I’ll be right back.” he then leaves the ship, changing the codes and locking it behind him.

Then at the station kitchen facilities he gets some chow to bring back, changes, and takes a little pain killer before returning to the ship. Ploss is fast asleep. Knack sets the food next to the bed and goes into the other room to investigate the datapad, holorecorder and any ship’s logs that might exist. Also, taking a cursory look around, he attempts to locate the droid brain in the scattered debris, in case there’s any salvaging it. Finding no brain (the vacuum of space owns it now).

On the holorecorder is the Cerean. The message was recorded aboard the ship while it was not in good condition (i.e., fires in the background, the occasional shaking explosion, smoke, and blaster burn marks on his clothing). A date marker puts this recording at 3 weeks old.

I am Jedi Master and Instructor Ti-Odo. If you’re watching this, then I’ve passed on into the Force and my only hope is that the youngling is safe. Her name is Ploss Losa and we escaped execution on Coruscant. STATIC based on false crimes and carried out by the Clone Troopers and at least one of our own. His identity is hidden from me, clouded by the dark side. I was going to take her to Glee Anselm to meet a colleague but we experienced hyperdrive failure following an astrogating miscalculation. I request that you please complete this task. What I ask of you will place you in the way of great danger, but the very future of the Jedi Order may depend on it. GOUT OF FLAME We’ve fallen out of Hyperspace and I’m going to divert all power into maintaining a livable environment for Ploss and I. If it gets bad enough I will be utilize the forbidden art of Morichro on her and STATIC hold to make an aquatic environment for her to survive in. Please seek out TRANSMISSION CUTS OUT

“Wow. An honest to goodness Jedi. And they need my help… this is ….just nuts…” Knack takes a couple deep breaths, and plugs into the ship. Attempting to get a full diagnostic of the damage reveals that the ship’s on board diagnostic computers are fried. Individual systems must be checked. Over the next couple of hours Knack deduces that literally all systems are in some form of disrepair and that critical systems, like the hyperdrive and life support are roughly 5% undamaged (not operational at 5%). Resigned, Knack slumps near the bed where Ploss is asleep and opens up some star charts on his data ad while absently flicking his thumb on the datapad retrieved from the captain’s quarters.*
Galaxymap_p1.jpg
*Working his way through the transmission, which he keeps playing on loop, he computes the route from Corsucant to Glee Anselm (an easy and obvious hyperdrive route). Then Knack tasks the nav computer with computing a route to Balamark from every point along the Corsucant-Glee Anselm path. The only likely, and it narrowly misses several systems, route would mean that they diverged at Corsucant and thus something damaged the ship within that system just before it jumped (screwing up its plan and trajectory). Knack closes his eyes for a minute to clear his head and falls asleep.

Comments

ok, knack is going to fire up his flashlight and check the captain’s quarters first, assuming the door opens. nat 20 for either computer use or disable device (whichever you feel is more relevant) assuming that it is necessary. 14 for search (10 + 4 modifiers)

Act I - Dead In The Water
 

Knack picks up the bag, and briefly examines each object. (appraise roll- nat1) He has no idea what they are, apparently… he then slings the bag over a shoulder and examines the belt, particularly the “hydrospanner”. the holorecorder and the datapad will be examined after he finishes walking around… (appraise roll- 18 {14 +4 modifier}

Act I - Dead In The Water
 

Knack puts the “spanner” in a pouch with his other tools, and goes to investigate the fused doors to the mess. -spot roll 12 (9 + 3 modifier) to notice anything special about how the doors were fused.
He will try to access the compartment by repairing/cutting the welds, unless he can find a faster way in first…search roll 18 (14 + 4 modifier)
(repair roll 17 {7 +10 modifier}

Act I - Dead In The Water
 

“Well, that’s … unexpected. Ship’s a little small to have an aquarium…” Knack thinks out loud. He will continue cutting, assuming the water doesn’t pose a threat to him or the ship, but trying to keep himself and his tools out of the wet.

Act I - Dead In The Water
 

rolled a 7. unconcious.

Act I - Dead In The Water
 

Knack will approach the two forms and try to identify them, as well as look for any signs of life, however unlikely that might be…
(not sure what you would want me to roll here)

Act I - Dead In The Water
 

Heal to spot signs of life, search to find things.

Act I - Dead In The Water
 

by heal, do you mean treat injury? if so, …wooo, nat 20! spot- 19 (18 +1 modifier)

Act I - Dead In The Water
 

knack stares at the child for a moment, fascinated.
does this ship have a med bay or a medical droid?

Act I - Dead In The Water
 

Knack retrieves the medkit and attempts to aid the child with it. rolled 18 (17 + 1wis modifier) “This would be a lot easier if you were a droid…” he says to the unconcious child as he applies the contents of the medpack…

Act I - Dead In The Water
 

Knack nearly falls on kis ass when the child springs to life. he approaches , and then thinks better of it, stopping short of arm’s length. He squats down to eye level and puts his hands palm out in front of him , to show he’s not a threat.
“Whoah, easy kid! take it slow. He’s gone. I checked, he’s gone. I’m sorry I didn’t find you in time to help him…. you nearly were, too. Do you understand me? Are you ok? What’s your name?”

Act I - Dead In The Water
 

“sure thing, kid… let’s take a look around. This ship has to have a galley, or rations on board or something. Worst case, we can get something in the station. What happened to you? I picked this ship up for scrap, nobody mentioned anything about it still being occupied! " Knack holds out a hand to help the kid up. He will then proceed towards where the galley/common area would be.

Act I - Dead In The Water
 

Derp. we’re in the mess.
search check. 15 (11 +4 modifier)

Act I - Dead In The Water
 

Knack scoops up the girl, and grabs the saberfrom the floor. he plays with it for a moment before clipping it to ploss’ belt. he takes her back to the cabin he was in previously, and sets her in the captain’s bunk. he covers her with the blanket ans says “ok ploss, stay put while i get you some food. i’ll be right back.” he then leaves the ship, changing the codes and locking it behind him. computer use roll 24 (17 + 7 modifier)
he will then make his way to whatever kitchen facilities he uses to get some chow to bring back, as well as some for himself, dry coveralls, and some mild painkillers (ala aspirin) to counter getting banged up by the door.

Act I - Dead In The Water
 

he sets the food next to the bed and goes into the other room to investigate the datapad, holorecorder and any ship’s logs that might exist. also, taking a cursory look around, (search 12) he attempts to locate the droid brain in the scattered debris, in case there’s any salvaging it.

Act I - Dead In The Water
 

“Wow. An honest to goodness Jedi. And they need my help… this is ….just nuts…” Knack takes a couple deep breaths, and plugs into the ship. (computer use 16 12 + 4 mod) He is going to try to get a full diagnostic of the damage, starting with the hyperdrive, in order to determine what needs to happen to make it functional and space-worthy again. (repair 22, 12 +10 mod) Also, he is going to try to locate Glee Anselm on the star charts in relation to Balamark in oreder to have a course plotted and ready to go.. (astrogate 20, 16 +4 mod)
While the data is compiling, he closes his eyes for a minute to clear his head…

Act I - Dead In The Water
 

“Ok, this ship isn’t going anywhere, so I guess i should shop it around to the others and get a little coin to live on while I … while WE… travel to Glee Anselm.”
Knack is going to have to see if his uncle is still willing to pay the amount he offered yesterday. if not, he’ll take whatever he can. He also checks the station logs to see what ships are currently docked or due in the next day or so.
" We are going to have to book passage or something on whatever garbage truck happens to be docked, so it may be the long way round for us, kid… wait. What exactly are you doing? what is that thing, anyhow?"

Act I - Dead In The Water
BenMorin BenMorin

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